The continent-wide polytheism described in Faiths and Avatars and Powers and Pantheons has been broken up into three faiths named after languages, so that things like alternate names for deities, and whether or not there's polygamy, can be handled sensibly.The Shadow character class is not an established D&D class, but instead combines elements from 1e's assassins, 2e and 3e's ninjas, and 5e's masterminds, to create a class that strongly serves CK2's intrigue aspect.All saurials are interfertile and use the same traits, because an OPM in which (as canon suggests) there are four mutually infertile subspecies found nowhere else in the world is doomed in a very unfun way. A lot of the Kara-Tur and Horde material hews a lot closer to real-world history than the rest of the Realms, but there's no point being ridiculous about it. The head of the Padhran religion will not be called the Dalai Lama, especially as there's already a character in the history of Tabot called the Lord of the Oceans, which is roughly what that title means.A lot of Zakharan title ranks have been changed, because there's no need for every petty king or duke to be styled as Caliph.Except as noted below, we've stuck with the canon versions of these cultures.īut on the other hand, we're breaking with canon: Several of the peripheral cultures are based relatively closely on real-world archetypes, not always with the care or respect that we would wish for.Where these have been given canon or semi-canon retcons to be less silly, we've used them, but otherwise we've left them as-is. There are some characters with objectively silly names.Shou Lung uses Wade-Giles transcriptions of Chinese rather than Pinyin, and I can't easily change that.We are, however, ignoring some of the worst bits of the drow backstory.
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